v0.0.1-PROTOTYPE build released


Basic features have been added like:

  • constant movement
  • jumping (press W or spacebar)
  • shooting abilities (press MOUSE1/left click on mouse per bullet shot)
  • one enemy implemented (shooterenemy)
  • some obstacles (spikes, saw wheels)
  • anti-gravity effect that lasts for two seconds, not togglable by player (press F once)
  • bullet-time (hold down E)
  • one level
  • basic collision with blocks, enemies, and obstacles
  • basic cursor replacement
  • basic hurt and respawn feature
  • really basic graphics (using the Godot logo for most/all graphics at the moment, this will change in future builds)

Features to come in next release:

  • parallax backgrounds
  • refined shooting
  • shooterenemy animation (walk back and forth)
  • more obstacles
  • larger-scale level to show off more features
  • one more enemy type
  • definitely bug fixes
  • Linux build

Known caveats:

  • ERROR: Resumed after yield, but class instance is gone
    At: modules/gdscript/gdscript_function.cpp:1779

The Mac .app file is found in root/Contents/MacOS.
The Windows .exe file is found in the root folder. DO NOT delete the .pck file.

If you encounter any errors, please use the "Issues" section in this repository. Thank you.

The console will open up for debugging purposes.

Install the MacOS build here

Install the Windows build here

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